strongman sport
standard disciplines

STRONGMAN SPORT

Strongman sport is a kind of speed-power all-around sport, which is a modern combination of traditional styles of strength activity of different nations with sport evaluation criteria: measuring time and scoring. Strongman sport based on performing exercises to lift or move weights (special standard modern equipment), individually or in pairs, at a time or distance. * In strongman sport by World Strongman we can see as standard strongman sport disciplines, for strongman sports show: golden classic disciplines and ethnosport strongman traditional strenght games. In strongman sport - 5 weights categories for men and 4 for women.

Standard disciplines

Strength Relay: A New Standard in Strongman Competitions

The Strength Relay is a groundbreaking discipline in the sport of strongman, designed to challenge athletes on multiple fronts. This individual competition format requires competitors to navigate through 7 traditional strongman disciplines in a sequential manner, testing not only their raw power but also their strategic planning, speed, and endurance. Each stage of the relay emphasizes a unique aspect of strength, ensuring a comprehensive test of athletic ability. The Strength Relay redefines the boundaries of what it means to be a strongman, offering an innovative and thrilling experience for both participants and spectators.

Lift Relay

After the judge’s starting signal, the athlete lifts all the equipment in turn. Each stage of the relay is performed for three repetitions: Log LiftAxle Deadlift, Dumbbell Lift, Stone Flip. The athlete who completes all lifts in the shortest time wins.
Time limit: 180 seconds. = 3 min.

Log lift

Log Lift – 3 repetitions: The athlete lifts the log from the ground (tires, mats, etc.), securing it overhead (1 sec). Elbows and knees must be straightened, feet in one line, the back must also be in a straight position (without leaning back). Holding the Log on the head, during the push from the chest, and detaching hands from the Log during execution is prohibited. After the judge’s command, the athlete returns the Log to the starting position.

Axle Deadlift

Axle Deadlift – 3 repetitions: The athlete stands in front of the Axle bar, bends down, and grabs the axle. After the judge’s command, the athlete lifts the implement, pulling it upwards until the body is fully straightened. In the final position, the knees must be straight, shoulders pulled back. After securing (1 sec), the judge gives the command “Down”, after which the athlete returns the equipment to the starting position. Use of straps is prohibited, touch and go isn’t allowed.

Dumbbell Lift

Dumbbell Lift: – 3 repetitions The athlete lifts the dumbbell with both hands from the ground, sets it on the shoulder, and pushes it overhead with one hand, securing it above the head (1 sec). The elbow (of the working arm) and knees must be straightened, feet in one line, the back must also be in a straight position (without leaning back). Supporting the dumbbell with the other hand while lifting from the shoulder is prohibited. After the judge’s command, the athlete returns the implement to the starting position on the ground or platform.

Stone Flip

Stone Flip – 3 repetitions:  The athlete stands in the starting position over the stone (Sand Bag), hands above it. On the judge’s command, the athlete must lift and flip the stone over a 110 cm bar (assistants must return the stone to the starting position after each flip by the athlete). The use of special glue is prohibited. The judge must give a command or whistle after each successful attempt.

Carry Relay

After the judge’s starting signal, the athlete lifts and carries all the equipment in turn. Each equipment must be carried over a distance of 15-20 meters: Bag Carry, Super Yoke, Farmer’s Walk.
The athlete who completes all stages in the shortest time wins. If the athlete does not finish within the allotted time limit, their actual result (distance covered) is recorded. The athlete is allowed to put down the equipment any number of times within the time limit. For deliberate advancement of equipment along the track, the athlete receives a 5-second penalty for each attempt at advancement.
Time limit: 120 seconds. = 2 min.

Sand Bag

Sand Bag: On the judge’s command, the athlete picks up the Bag from the ground or a stand with his hands, wrapping arms around it and carries it forward (Sandbag to shoulder is allowed). The points of contact with the Bag should only be the chest and stomach, movement with contact by other parts of the torso (shoulders, head etc.) is prohibited. The Bag must be carried past the line. The athlete has to cross finish line with both feet.

Super Yoke

Super Yoke: The athlete places the super yoke on his shoulders and begins to move forward. Upon completing the distance, the athlete must cross the finish line and carry the middle of the Yoke past the finish line and cross the finish line with both feet.

Farmer's Walk

Farmer’s Walk: The athlete takes the equipment in both hands by the handles and starts moving forward. Upon completing the distance, the athlete must carry the equipment fully past the finish line. The athlete has to cross finish line with both feet. The use of straps is prohibited.

Determination of champions

Competition Champion is determined in each weight category according to results of 2 (two) relays.
Participant with the highest number of points in the end of 2 (two) relays is considered as a Champion.
In case of equality of points between two or more participants, the advantage is given to the greater number of 1st (2nd, 3rd etc.) places.

weights of equipment for athletes categories

Innovative Timing System for Strongman Competitions

Innovative Timing System for Strongman Competitions. The sport of strongman embraces a cutting-edge result recording system that enhances precision and fairness in time-based events. This system begins when the judge presses the start button, simultaneously activating individual timers for each competition lane. As the athlete completes the discipline and crosses the finish line, they press a stop button, halting their timer and accurately recording their result. This innovative solution ensures unparalleled accuracy, reduces human error, and provides an interactive experience for athletes, aligning with the evolving technological standards in competitive sports.